| Project: The Bitmap brothers Engine: unity mobile 2010 |
Trying my hand at more cartoon based low poly artwork for use on a mobile device. The point of this excercise is to figure out the pipeline between my 3d app and unity |
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| Project: Next generation modelling Engine: UDK 2010 |
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High poly character:"The eternal work in progress" |
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| Project: The little baron Engine: Flash actionscript 2.0 2008 |
Insert coin Why not not make a game about collecting balloons! save the pinguings from the evil spiderpeople who are trying to take over the world with their crablike steampowered machines. |
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Project: Warm Gun |
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Warm Gun "A futuristic wild west, Warm Gun combines the favorite motifs of the classic western genre with scraps of an obliterated technocracy." A steampunk crossbow design , model texture and animation for a first person shooter. A good exercise in constraints! I learned a great deal about animation rigs building this More info on warmgun at the website of warmgun |
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| Project: Megaman Arena Engine:Source Year 2005 |
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| Project: Point of existence:2 Game:Battlefield 2 Year 2005-2007 |
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It was quite the learning experience modelling for Poe:2 optimzed Uv mapping, handpainting textures, Lodding, creating collision meshes.
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'War, huh, yeah What is it good for? Absolutely nothing Uh-huh ' |